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🟡 Color (Color)

Shader input. Usually accepts the output from a Shader to RGB node.

🟡 Base Color (Color)

Base color for the shader.

🟡 Highlight Color (Color)

Secondary color used for the highlights.

⚪ Perspective (Float)

How much perspective the shader uses.

⚪ Relative Aspect Ratio (Float)

How stretched/squashed the shader appears relative to the camera view.

⚪ Scale (Float)

Shader pattern size.

⚪ Highlight (Float)

The brightness cutoff of the highlighted area.

⚪ Midtone (Float)

The brightness cutoff of the midtone area.

⚪ Shadow (Float)

The brightness cutoff of the shadowed area.

Highlight

⚪ Strength (Float)

Highlight dots intensity.

⚪ Relative Scale (Float)

Dots size compared to the overall scale.

⚪ Rotation (Float)

Dots angle.

⚪ Roughness (Float)

Dots roughness/grain.

⚪ Variation (Float)

Dots shape variation.

Midtone

⚪ Strength (Float)

Midtone dots intensity.

⚪ Relative Scale (Float)

Dots size compared to the overall scale.

⚪ Rotation (Float)

Dots angle.

⚪ Roughness (Float)

Dots roughness/grain.

⚪ Variation (Float)

Dots shape variation.

Shadow

⚪ Strength (Float)

Lines thickness.

⚪ Relative Scale (Float)

Lines size compare to the overall scale.

⚪ Rotation (Float)

Lines angle

⚪ Roughness (Float)

Lines roughness/grain.

⚪ Variation (Float)

Line thickness variation.

Blenderverse_Overview_1080p_1.2.png


Page Revisions

Author Date Description
Nate Levine 07/01/2024 Updated for 1.2.
Nate Levine 09/24/2023 Updated for 1.1.
Nate Levine 08/27/2023 Page created.