🟡 Color (Color)
Shader input. Usually accepts the output from a Shader to RGB node.
🟡 Base Color (Color)
Base color for the shader.
⚪ Saturation (Float)
Shader color saturation.
⚪ Perspective (Float)
How much perspective the shader uses.
⚪ Relative Aspect Ratio (Float)
How stretched/squashed the shader appears relative to the camera view.
⚪ Scale (Float)
Shader pattern size.
⚪ Highlight (Float)
The brightness cutoff of the highlighted area.
⚪ Midtone (Float)
The brightness cutoff of the midtone area.
⚪ Shadow (Float)
The brightness cutoff of the shadowed area.
⚪ Strength (Float)
Cyan lines thickness.
⚪ Relative Scale (Float)
Cyan lines size compared to the overall scale.
⚪ Rotation (Float)
Cyan lines angle.
⚪ Roughness (Float)
Cyan lines roughness/grain.
⚪ Variation (Float)
Cyan lines thickness variation.
⚪ Strength (Float)
Magenta lines thickness.
⚪ Relative Scale (Float)
Magenta lines size compared to the overall scale.
⚪ Rotation (Float)
Magenta lines angle.
⚪ Roughness (Float)
Magenta lines roughness/grain.
⚪ Variation (Float)
Magenta lines thickness variation.
⚪ Strength (Float)
Yellow lines thickness.
⚪ Relative Scale (Float)
Yellow lines size compared to the overall scale.
⚪ Rotation (Float)
Yellow lines angle.
⚪ Roughness (Float)
Yellow lines roughness/grain.
⚪ Variation (Float)
Yellow lines thickness variation.
⚪ Strength (Float)
Black lines thickness.
⚪ Relative Scale (Float)
Black lines size compared to the overall scale.
⚪ Rotation (Float)
Black lines angle.
⚪ Roughness (Float)
Black lines roughness/grain.
⚪ Variation (Float)
Black lines thickness variation.
Author | Date | Description |
---|---|---|
Nate Levine | 07/01/2024 | Updated for 1.2. |
Nate Levine | 08/27/2023 | Page created. |