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🟡 Color (Color)

Shader input. Usually accepts the output from a Shader to RGB node.

🟡 Base Color (Color)

Base color for the shader.

⚪ Saturation (Float)

Shader color saturation.

⚪ Perspective (Float)

How much perspective the shader uses.

⚪ Relative Aspect Ratio (Float)

How stretched/squashed the shader appears relative to the camera view.

⚪ Scale (Float)

Shader pattern size.

⚪ Highlight (Float)

The brightness cutoff of the highlighted area.

⚪ Midtone (Float)

The brightness cutoff of the midtone area.

⚪ Shadow (Float)

The brightness cutoff of the shadowed area.

Cyan

⚪ Strength (Float)

Cyan lines thickness.

⚪ Relative Scale (Float)

Cyan lines size compared to the overall scale.

⚪ Rotation (Float)

Cyan lines angle.

⚪ Roughness (Float)

Cyan lines roughness/grain.

⚪ Variation (Float)

Cyan lines thickness variation.

Magenta

⚪ Strength (Float)

Magenta lines thickness.

⚪ Relative Scale (Float)

Magenta lines size compared to the overall scale.

⚪ Rotation (Float)

Magenta lines angle.

⚪ Roughness (Float)

Magenta lines roughness/grain.

⚪ Variation (Float)

Magenta lines thickness variation.

Yellow

⚪ Strength (Float)

Yellow lines thickness.

⚪ Relative Scale (Float)

Yellow lines size compared to the overall scale.

⚪ Rotation (Float)

Yellow lines angle.

⚪ Roughness (Float)

Yellow lines roughness/grain.

⚪ Variation (Float)

Yellow lines thickness variation.

Key

⚪ Strength (Float)

Black lines thickness.

⚪ Relative Scale (Float)

Black lines size compared to the overall scale.

⚪ Rotation (Float)

Black lines angle.

⚪ Roughness (Float)

Black lines roughness/grain.

⚪ Variation (Float)

Black lines thickness variation.

Crosshatch_Overview_1080p_1.2.png


Page Revisions

Author Date Description
Nate Levine 07/01/2024 Updated for 1.2.
Nate Levine 08/27/2023 Page created.