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🟡 Color (Color)

Shader input. Usually accepts the output from a Shader to RGB node.

🟡 Highlight Color (Color)

Color of the shader highlights.

🟡 Midtone Color (Color)

Color of the shader midtones.

🟡 Shadow Color (Color)

Color of the shader shadows.

⚪ Relative Aspect Ratio (Float)

How stretched/squashed the shader appears relative to the camera view.

⚪ Scale (Float)

Shader pattern size.

⚪ Highlight (Float)

The brightness cutoff of the highlighted area.

⚪ Shadow (Float)

The brightness cutoff of the shadowed area.

Highlight

⚪ Strength (Float)

Highlight to midtone dither intensity.

⚪ Relative Scale (Float)

Dither size compared to the overall scale.

Shadow

⚪ Strength (Float)

Midtone to shadow dither intensity.

⚪ Relative Scale (Float)

Dither size compared to the overall scale.

Pattern

⚪ Strength (Float)

Print pattern intensity.

⚪ Rotation (Float)

Print pattern angle.

Dither_Print_Overview_1080p_1.2.png


Page Revisions

Author Date Description
Nate Levine 07/01/2024 Updated for 1.2.
Nate Levine 08/27/2023 Page created.