🟡 Color (Color)
Shader input. Usually accepts the output from a Shader to RGB node.
🟡 Highlight Color (Color)
Color of the shader highlights.
🟡 Midtone Color (Color)
Color of the shader midtones.
🟡 Shadow Color (Color)
Color of the shader shadows.
⚪ Relative Aspect Ratio (Float)
How stretched/squashed the shader appears relative to the camera view.
⚪ Scale (Float)
Shader pattern size.
⚪ Highlight (Float)
The brightness cutoff of the highlighted area.
⚪ Shadow (Float)
The brightness cutoff of the shadowed area.
⚪ Strength (Float)
Highlight to midtone dither intensity.
⚪ Relative Scale (Float)
Dither size compared to the overall scale.
⚪ Strength (Float)
Midtone to shadow dither intensity.
⚪ Relative Scale (Float)
Dither size compared to the overall scale.
⚪ Strength (Float)
Print pattern intensity.
⚪ Rotation (Float)
Print pattern angle.
Author | Date | Description |
---|---|---|
Nate Levine | 07/01/2024 | Updated for 1.2. |
Nate Levine | 08/27/2023 | Page created. |