Go Back

Assets Navigation Page


🟡 Color (Color)

Shader input. Usually accepts the output from a Shader to RGB node.

🟡 Base Color (Color)

Base color for the shader.

🟡 Pattern Color (Color)

Secondary color used for the patterns.

⚪ Perspective (Float)

How much perspective the shader uses.

⚪ Relative Aspect Ratio (Float)

How stretched/squashed the shader appears relative to the camera view.

⚪ Scale (Float)

Shader pattern sie.

⚪ Highlight (Float)

The brightness cutoff of the highlighted area.

⚪ Midtone (Float)

The brightness cutoff of the midtone area.

⚪ Shadow (Float)

The brightness cutoff of the shadowed area.

Light Tone

⚪ Strength (Float)

Light tone intensity.

⚪ Relative Scale (Float)

Light tone size compared to the overall scale.

⚪ Rotation (Float)

Light tone angle.

⚪ Roughness (Float)

Light tone roughness/grain.

⚪ Variation (Float)

Light tone shape variation.

Dark Tone

⚪ Strength (Float)

Dark tone intensity.

⚪ Relative Scale (Float)

Dark tone size compared to the overall scale.

⚪ Rotation (Float)

Dark tone angle.

⚪ Roughness (Float)

Dark tone roughness/grain.

⚪ Variation (Float)

Dark tone shape variation.

Doubletone_Overview_1080p_1.2.png


Page Revisions

Author Date Description
Nate Levine 07/01/2024 Updated for 1.2.
Nate Levine 08/27/2023 Page created.