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🟡 Color (Color)

Shader input. Usually accepts the output from a Shader to RGB node.

🟡 Base Color (Color)

Base color for the shader.

⚪ Saturation (Float)

Shader color saturation.

Shader input. Usually accepts the output from a Shader to RGB node.

⚪ Perspective (Float)

How much perspective the shader uses.

⚪ Relative Aspect Ratio (Float)

How stretched/squashed the shader appears relative to the camera view.

⚪ Scale (Float)

Shader pattern size.

Cyan

⚪ Strength (Float)

Cyan dots intensity.

⚪ Relative Scale (Float)

Cyan dots size compared to the overall scale.

⚪ Rotation (Float)

Cyan dots angle.

⚪ Roughness (Float)

Cyan dots roughness/grain.

⚪ Variation (Float)

Cyan dots shape variation.

Magenta

⚪ Strength (Float)

Magenta dots intensity.

⚪ Relative Scale (Float)

Magenta dots size compared to the overall scale.

⚪ Rotation (Float)

Magenta dots angle.

⚪ Roughness (Float)

Magenta dots roughness/grain.

⚪ Variation (Float)

Magenta dots shape variation.

Yellow

⚪ Strength (Float)

Yellow dots intensity.

⚪ Relative Scale (Float)

Yellow dots size compared to the overall scale.

⚪ Rotation (Float)

Yellow dots angle.

⚪ Roughness (Float)

Yellow dots roughness/grain.

⚪ Variation (Float)

Yellow dots shape variation.

Key

⚪ Strength (Float)

Black dots intensity.

⚪ Relative Scale (Float)

Black dots size compared to the overall scale.

⚪ Rotation (Float)

Black dots angle.

⚪ Roughness (Float)

Black dots roughness/grain.

⚪ Variation (Float)

Black dots shape variation.

Halftone_Overview_1080p_1.2.png


Page Revisions

Author Date Description
Nate Levine 07/01/2024 Updated for 1.2.
Nate Levine 08/27/2023 Page created.