🟡 Color (Color)
Shader input. Usually accepts the output from a Shader to RGB node.
🟡 Base Color (Color)
Base color for the shader.
⚪ Saturation (Float)
Shader color saturation.
Shader input. Usually accepts the output from a Shader to RGB node.
⚪ Perspective (Float)
How much perspective the shader uses.
⚪ Relative Aspect Ratio (Float)
How stretched/squashed the shader appears relative to the camera view.
⚪ Scale (Float)
Shader pattern size.
⚪ Strength (Float)
Cyan dots intensity.
⚪ Relative Scale (Float)
Cyan dots size compared to the overall scale.
⚪ Rotation (Float)
Cyan dots angle.
⚪ Roughness (Float)
Cyan dots roughness/grain.
⚪ Variation (Float)
Cyan dots shape variation.
⚪ Strength (Float)
Magenta dots intensity.
⚪ Relative Scale (Float)
Magenta dots size compared to the overall scale.
⚪ Rotation (Float)
Magenta dots angle.
⚪ Roughness (Float)
Magenta dots roughness/grain.
⚪ Variation (Float)
Magenta dots shape variation.
⚪ Strength (Float)
Yellow dots intensity.
⚪ Relative Scale (Float)
Yellow dots size compared to the overall scale.
⚪ Rotation (Float)
Yellow dots angle.
⚪ Roughness (Float)
Yellow dots roughness/grain.
⚪ Variation (Float)
Yellow dots shape variation.
⚪ Strength (Float)
Black dots intensity.
⚪ Relative Scale (Float)
Black dots size compared to the overall scale.
⚪ Rotation (Float)
Black dots angle.
⚪ Roughness (Float)
Black dots roughness/grain.
⚪ Variation (Float)
Black dots shape variation.
Author | Date | Description |
---|---|---|
Nate Levine | 07/01/2024 | Updated for 1.2. |
Nate Levine | 08/27/2023 | Page created. |