How Do I Access Blenderverse Through the Asset Browser?
Changing Base Settings
Shaders
After applying a material shader to an object, go to the Properties window and open the Material Properties tab. All settings for the shader will be under the Surface dropdown.
Effect Nodes
After the nodes are dragged and dropped into your 3D Viewport, go to the Properties window and open the Modifier Properties tab. All settings for the nodes will be accessible through there.
Go to Properties → Material Properties.
Go to Properties → Modifier Properties.
Asset Customization
Blenderverse offers high customizability through property panels, though you may want to additional freedom to customize these assets. Well, you’re in luck! It doesn’t matter if you have experience working with nodes or not, Blenderverse asset nodes are structured to make doing so as seamless and understandable as possible.
Opening the Editor
Shader Editor
In your Blender project, change to the Shader Editor by clicking the Editor Type drop-down in the top left corner of any window.
Go to Editor Type → General → Shader Editor.
Geometry Node Editor
In your Blender project, change to the Geometry Node Editor by clicking the Editor Type drop-down in the top left corner of any window.
Go to Editor Type → General → Geometry Node Editor.
What if I Don’t See Any Nodes?
If you don’t see any nodes immediately, that’s okay. You are either not selecting the object to which the nodes are applied, or the nodes aren’t in the current view area of your editor window.
Diving Deeper
The best way to quickly understand how these nodes work is to look inside the nodes to see their inner workings. Select any Blenderverse node and press Tab. This will bring you one layer deeper in the nodes. Each node tree is organized to clearly show the flow of information between nodes on the same layer. Annotations are present to explain what each node’s purpose is. To go back up the node hierarchy, select the Group Input or Group Output node in a node group (these nodes will be on the very right and left sides of the node trees respectively) and press Tab.
An example node tree from Blenderverse.
Experimentation
Now that you’re familiar with the basics, it’s your job to see what you can do with Blenderverse. Experiment with different settings or node types to see what you can come up with! For asset specific documentation, see the Assets Navigation Page.
A basic render utilizing Blenderverse assets.